Ian Fenton | Creative Direction | VFX Supervision | ifenton@telus.net | 778.858.2262 |
2017 Reel |
Summary: Creative Director, VFX Supervisor, and Artist with a demonstrated record of translating creative goals into compelling visual content. 17 years of experience in VFX, CG, Game Engine, Animation, Live-Action, Agency and Motion Design Studio productions. |
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Development of new business, studio direction, art direction, creative leadership, technical problem solving, production management, and client relationship building. |
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A strong ability to manage, organize and collaborate with studio and client teams both large and small including client creative leads, executive producers, producers, directors, directors of photography, editors, art directors and artists in a deadline driven production environment. |
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Proven ability to effectively translate client marketing, visual and narrative goals into project creative. |
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Ability to supervise multiple projects from concept to completion utilizing in-house artists, freelance artists and external vendors. |
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Creative brainstorming, creating treatments for new business development, pitch building and presentation. |
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Excellent written/verbal/presentation and collaborative communication skills. |
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Strong knowledge of visual art direction, cinematography, narrative development and technical execution. |
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Experienced in production planning, script and project breakdowns, scheduling, target setting, and supervising creation of production bids, on-going budgets, and staffing requirements. |
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Team building, mentoring, training, recruitment and performance evaluation. |
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Experienced CG, compositing and motion design artist, lead and supervisor in film and television VFX, game engine and CG productions. |
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Software: Adobe Creative Suite, Nuke, MotionBuilder, Maya, 3DS Max, Cinema4D, Unreal and Unity. Production and tracking: Excel, Word and Shotgun. |
Production Skills: |
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Supervision and Art Direction for VFX, CG, Game Engine and Motion Design |
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New Business Pitching and Treatment Development |
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Producing, Client Services and Production Management |
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Narrative and Editorial Supervision |
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Script, Storyboard, Design and Concept Art Development |
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Layout/Pre-Viz Direction |
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Performance Capture Casting, Planning, Direction |
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Key-frame and Performance Capture Animation clean-up Direction |
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Modeling and Surfacing Supervision |
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Lighting and Shading Supervision |
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Compositing, FX, and Post-Production Supervision |
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Game Engine Production Planning and Execution |
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Motion Design/HUD/UI Design for CG and VFX |
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Audio and Sound FX Direction |
Portfolio: 2015 "Civilization: Beyond Earth" Rising
Tide Trailer/Cinematic (Firaxis/2K Games)
2015 "Mortal Kombat X" CG Prologue Cinematic
(NetherRealm/WB Interactive Entertainment)
2015 "Praxis 17" CG Look Development
(Waterproof Studios)
2012 "Crysis 3" CG Prologue Cinematic
(Crytek/EA)
2011 "Prototype 2" Title Sequence/Daddy's
Coming Home Trailer (Radical/Activision)
2014 "Civilization: Beyond Earth" The
Chosen Trailer/Cinematic (Firaxis/2K Games)
2014 "Extraterrestrial" Film VFX (Pink
Buffalo Films)
2012 "Little Big Planet Karting" CG
Cinematics (United Front Games/Sony)
2013 "Shadow of the Beast" CG Launch
Trailer (Heavy Spectrum/Sony)
2016 "Battleborn" Story Trailer (Gearbox/2K
Games)
2015 "XCOM 2" Launch Trailer (Firaxis/2K
Games)
2015 "XCOM 2" Cinematics (Firaxis/2K
Games)
2015 "Mortal Kombat X" Game Cinematics
(NetherRealm/WB Interactive Entertainment)
2013 "Severe Red" Studio CG Short (Waterproof
Studios)
2012 "Sleeping Dogs" Story Trailer (United
Front Games/Square Enix)
2012 "Sleeping Dogs" Hong Kong-BTS Trailer
(United Front Games/Square Enix)
2012 "Sleeping Dogs" Trailer Campaign
(United Front Games/Square Enix)
2012 "Sleeping Dogs" Cinematics (United
Front Games/Square Enix)
2011 "Prototype 2" Web-of-Intrigue Cinematics
(Radical/Activision)
2011 "Mortal Kombat Legacy" Webisodes
Series 1 (WB Interactive Entertainment)
2011 "Madden 12" Broadcast Package
(EA Sports)
2010 "SSX" Spike TV Video Game Awards
CG Trailer (EA)
2010 "Deus Ex: Human Revolution" Titles
Cinematic (Eidos/Square Enix)
2010 "FIFA 11" Launch Trailer (EA Sports)
2010 "FIFA 11" TV Spot/Game Intro Cinematic
(EA Sports)
2010 "Spider-Man Shattered Dimensions"
Cinematics (WB Interactive Entertainment)
2009 "District 9" - Feature Film (Sony)
2009 "Love" - Feature Film 2009 "Riverworld" MoW - Lead Compositor 2009 "The Stranger" - Visual Effects Supervisor 2008 "The White Crane Chronicles" - Lead Compositor 2008 "Hard Ride To Hell" - Supervising Compositor 2008 "Do You Know Me" - Lead Compositor 2007 "Flash Gordon" - Lead Compositor 2006 "Viva Pinata" Season 1 - Lead Compositor 2005 "Supernatural" Season 1 - Compositor 2005 "Killer Instinct" Season 1 - Compositor 2002 "The Dead Zone" Season 3 + 4 - Compositor 2003 Bardel Entertainment Compositor on DVD features |
Employment and Education: Studio Creative Director and Project Director Associate Studio Creative Director and Project
Director Project Director Compositing Supervisor Compositor Senior Motion Design Artist Lead Compositor Lead Compositor Compositor Account Executive/Coordinator Vancouver Film School Sheridan College University of Guelph |
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